Xbox Game Studios is reportedly set to release a cloud-native MMO for consoles, PCs, and mobile devices.
The game is the debut title from Finnish studio Mainframe, Windows Central’s Jez Corden first reported on The Xbox Two podcast.
A later report from VentureBeat claims that Mainframe is investigating gameplay mechanics that would only work in a title that lives primarily on a remote server.
Infinite Halo | Presentation of the computer
The game would also feature mechanics that scale in complexity, meaning players might find it convenient to craft or farm resources on their phone before engaging in more complex tasks like raiding on their console or game. computer.
“Mainframe was trained by seasoned developers in Helsinki and Reykjavík,” according to the studio’s website. “We are creating a cloud-native MMO, a dynamic world with new ways to interact and connect with our friends.
“It’s the game of a lifetime,” he adds.
In July, Xbox Game Studios named Portal and Left 4 Dead designer Kim Swift as senior director of cloud gaming, ostensibly to help bring a Hideo Kojima game to fruition.
Kojima has previously expressed a desire to explore a “new game format” enabled by cloud platforms, and Microsoft is said to be in advanced talks about releasing a new game from the creator of Metal Gear Solid.
At the time of Swift’s appointment, Xbox Game Studios chief publishing officer Peter Wyse told Polygon that Microsoft planned to make “cloud-native games” accessible to gamers who don’t own a console or PC. “We don’t know exactly what it looks like today, or even what it looks like,” he said.
“Kim will build a team focused on new experiences in the cloud, something that will support our mission to bring our Xbox games to connect three billion gamers to play our games.”