A longtime MOP reader recently wrote a lengthy email inspired by a non-MMO stream that he watched this streamer, whipping the lone viewer with genuine excitement grinding legendary gear in MMOs.
Check out my rare purple super sword, the streamer said sarcastically, making horn noises. I fucked Grave Dog 50 times, but eventually he dropped the rare purple super sword. Ishe, yeah? Isn’t that sick? I can still do 10k in a row instead of 1k. And the enemies, they have 10,000 more life points, so that’s perfect! Another visitor lamented, Remember a game was supposed to be fun and not just a vacuum of dailies and other grumpy crap, who’s trying to keep you in their metaphorical casino?
The conversation stunned Miol, who hadn’t expected to see MMOs snapping on the stream. My observations were such that they revealed how such a sentence could exasperate someone, but was able to compare between an adult and a living hell, he wrote. And yet, he was not sure that the streamer was wrong and that his guests were right.
I fought a frog while playing MMOs for so many years in the past. Yet the massively over-thought last article (except many MMO downsides are someone else’s game) shows clear examples of many even enjoying these mechanics, seen as exploitative by others. How can you really call something that isn’t called an MMO, when humans really are so malleable? How are we doing when we release another game? So the big players took what they wanted, then they were finally forced to give up many practices and the new dawn for MMOs?
I do not know the answer. I think it was the perfect match for a team in a new Massively Overthinking, so it felt like a perfect match. Are MMO gamers just frogs sitting in a pot, unaware of the gender we feel around the corner? Should we be able to jump out of this pot, or protect ourselves, instead of rebelling against the mechanisms of exploitation and monetization? What exactly do we mean for MMO gaming, the tipping point of change in the genre or have we seen it before?
It’s funny, I just had this conversation with someone, except it was someone who did most of the online gaming through Blizzard starting with World of Warcraft.
Don’t get me wrong, old school wasn’t exactly different, so even though the loot was highly randomized and the level had no shards, the fun came when you often spent that time with other people or in a extended event arc. That’s why I kept games that a lot of people love with me, so it doesn’t just mean going south. Loot was lost to expansions and friends who weren’t friends when you left the game were just friends in the game anyway. Once you realize that most modern online games seek to put yourself on a treadmill, you either have to make the most of that treadmill or jump, not only for yourself, but also for developers to come up with better models. Or, you know, maybe revisiting and refining the precedents.
Andy McAdams: When I read this, the first thing that came to mind was that Louis CK said Everythings Amazing and Nobody’s Happy. All of this can also be applied to MMO players. Think about the options you have in the game to play, the options we have to play this game, the ways to play this game, and the amazing technology that we have to play so close to real time to play a graphically intensive game. , with everyone in the world, who is in love with it. MMOs give us the spaces to study amazing stories, develop friendships with people we wouldn’t always meet otherwise, give us a chance to save our planet, feel strong and accomplished, gender drown in people who complain about the horror of everything. Even if a game is rich in graphics, a game is better; a game is better than the most logical; a game has a larger scale; one game is better than the rest of the other two.
Let’s be clear: that’s not to say we can’t expect MMOs to continue to grow; that we shouldn’t tie the devs to the burden of a steward when they put Blizzard entirely on us. But we have to keep that in mind the same way we recognize that the MMO space is objectively better than it was 20 years ago. It’s not always better than what we want, but it’s amazing. Everything else – what kind is it! How intricate and so beautiful it is, a waste and a small dent in an empty dumpster. Even if you laugh at us and admit how insane these games are, I think you’re doing your duty. They’re not perfect by any stretch of the imagination, but they’re still wonderful and amazing experiences.
This frog doesn’t boil, so it’s not in the water. In the past the water stayed cold, but in the past I noticed the other was a bit muddy.
Ben Griggs (@braxwolf): I don’t think there is a tipping point for this genre, but a tipping point for each individual game. Call it grind, call it a gameplay loop, that’s what MMOs are supposed to do. Once the grind is complete, the bar is then raised so it can start again. Circumstances have to be changed. There’s nothing wrong with that, especially when a lot of players have been loving it for a long time, either weeks after new content or a decade. When a tipping point is reached, the game is drudgery and the player returns to a different game with a fresh grind.
Brianna Royce (@nbrianna, blog): My first instinct is to court me in the streamer. Mainstream gaming has used MMOs as a punching bag for decades. So, we expect influencers who have audience engagement on their punch. In addition to non-momMOs, they are loaded with grind. Have you ever built a house or become the master of the thieves guild in Skyrim? Have you been looking for fixed equipment in Diablo II? Yeah. It’s not the game.
You can’t keep pity from playing poker. I don’t know why we let our worst examples define us. And even then, the grind isn’t necessarily exploitative. We all know that different types of content appeal to different players. Some people want to enter the zone. Some are not happy. At the same time as in real life: some float or fish or paint small figures. Game preferences are different from hour to hour. I think there is no contradiction. Your grind tolerance may change from game to game.
But just a few things are the preamble to the real problem here. I admit to myself that we have real tastes for exploitation. I mean I can relate to all the articles we wrote when we were 11, that I had seen 11 years before. In contrast, we saw what was happening to the genre through F2P and lockboxes. We and many other players reacted well and apologized. It didn’t have to affect the feel of the action. These things have proven to be lucrative in the industry. But again, gamers fought back at Battlefront, the Diablo Immortal us, it was probably too late.
This is not the case with cryptocurrencies and NFTs. At most, the gamers have shown the door to these peddlers. So that gives me a lot of hope that changes are finally coming, that the frogs are finally feeling the fire and are ready to fight.
Justin Olivetti (@Sypster, blog): Sometimes we push ourselves to stay involved in a game beyond our interest or benefit to social relationships, habits, or Skinnerbox designs. And I’ve always advocated keeping those times in mind so you can take a break from your sanity. Gaming should never be something you have to do, but we’re often so immersed in these long-running titles that we can barely remember them.
That said, it can only be used in almost any game or game genre. Seeing people in other quarters of gaming throw shade at MMORPGs and in a very biased way only sees the bad and never the good. It’s annoying because most of these charges can only be used for almost all video games, such as single player, multiplayer or massively multiplayer games. were masked? What do you think your Xbox score is exactly what you should be doing? Emboys have bad business practices? Let me introduce you to EA, Ubisoft, and many others who like to put this crud in their games too. You can’t throw anything in this house, just throw stones.
Sam Kash – or kashhkaa-is. I like it, but it doesn’t need water. At least to the extent that we still play these games. Many of us are aware of this situation and our gambling habits have changed.
I had spent 3 hours at one time even in my adult life. I don’t want to say that there were always exploitation mechanics back then, but since I felt like I was progressing and accomplishing something, the time spent was reasonable even if it was a bit too expensive. But I still can’t do that anymore. Sometimes I play for an hour doing something special that I like, like a festival, and then I stop. Then I have to jump into an arena or a single player game.
After literally playing The Witcher 3, before putting it down, I wondered why I would care when I could be online, and without gaining power, if I could still do random quests. Only my priorities have changed. The monotony of doing one thing before crawling doesn’t suit me anymore. I need to feel like spending money wasn’t wasted.
So, I still play MMOs, but I won’t spend much time on the ones I don’t like the most unless I don’t care about them. At the same time, in addition to doing the following tasks, I really enjoy as a family. And as soon as I hit that limit, I’ll log out and play something else.
Overthinking is almost the point. It was your turn!