Parent Market Analysis
Technavio categorizes the world MMO game market as part of the global application software market within the communication services market.
Technavio uses total revenue generated by manufacturers to estimate the size of the global MMO gaming market. The external factors influencing the growth potential of the parent market in the coming years have been thoroughly studied in our research analysis, to know more about the growth levels of the MMO Games market throughout the forecast period, Download a free sample.
MMO Games Market value chain analysis
To maximize profit margins and evaluate business plans, an end-to-end understanding of MMO games is required. The report will help vendors reduce costs and improve customer services over the forecast period.
- Submissions
- Software development process
- Marketing and distribution
- After sales services
- Innovation
To unlock information on supplier travel costs and customer service, download our free sample report.
Supplier Information
The MMO game market is fragmented, and vendors are deploying various organic and inorganic growth strategies to compete in the market. To make the most of this opportunity, sellers in the market should focus more on the growth prospects of the fast-growing segment while maintaining their positions in the slow-growing segments.
We provide a detailed analysis of the vendors operating in the MMO Games Market including some of the vendors such as Activision Blizzard Inc., ChangYou.com Ltd., CipSoft GmbH, Daybreak Game Co. LLC, Electronic Arts Inc., GungHo Online Entertainment Inc., Jagex Ltd., KONAMI HOLDINGS CORP., NCSOFT Corp., NEXON America Inc.
Drawing on competitive insights and benchmarking, our MMO Games Market research reports are designed to provide entry support, customer profile and M&A as well as go-to-market strategic support. Marlet.
Product information and news
- Activision Blizzard Inc. – Offers mobile games such as Candy Crush, Call of Duty and World of Warcraft.
- ChangYou.com Ltd. -Ooffers licensed mobile games online.
- Electronic Arts Inc. – Offers mobile games such as FIFA, madden and apex.
The MMO Games Market forecast report offers in-depth information on key vendor profiles and offerings – Download a free sample report
Geographical Highlights
The growth of MMO games market share in APAC region will be significant during the forecast period. China and India are the key markets for the MMO games market in APAC. Market growth in this region will be slower than market growth in Europe.
The very popularity of the Internet and the popularity of online games are the major drivers expected to drive the MMO games market in APAC during the projected period.
APAC represented the largest geographical segment of the global MMO games market, and this trend is expected to continue during the forecast period. In the global MMO games industry, APAC was one of the largest and fastest growing regions in 2021. China, South Koreaand Japan were the major contributors to market revenue in the region. APAC is the largest and fastest growing area in the gaming industry, thanks to the sheer popularity of the Internet and online gaming. The region’s move towards digital games has allowed it to stand out in the mobile and internet gaming market.
Moreover, countries like ChinaWE, GermanyUK and India are the key market for the MMO games market in APAC, owing to the growth of the games market in this region.
To unlock the best strategies practiced by the region that generates maximum growth, View sample report
Key Market Dynamics-
- Key Drivers of MMO Games Market:
- Availability of several payment services
One-click payment is an easy way to top up your account with just one click. It is transparent and speeds up the buying process. Players can now make multiple payments without exiting the game. Customers can use payments to complete transactions using China UnionPay, Neteller and other payment methods. Another payment option is Bitcoin. For example, the MMORPG Island Forge supports Bitcoin purchases for virtual in-game things like designing islands and creating interactive floors. Buyers are attracted by the convenience of switching between multiple payment methods as needed, which is supporting the growth of the industry.
- Key trends in the MMO games market:
Virtual currency is used in video games to activate power-ups and boosters, as well as to trade vanity items, weapons, vehicles, and class unlocks. Some games allow players to purchase virtual in-game currency, which can then be used to purchase virtual goods. Cryptocurrency, on the other hand, is governed by legislation. Anti-gambling laws in South Korea, one of the world’s leading online gambling marketplaces, for example, makes it illegal to trade digital assets for real money. Virtual currency transactions, on the other hand, are legal in the majority of developed countries, including Switzerland, Japanand United States, as they provide a global exchange platform. As a result, the adoption of cryptocurrency or virtual currency has become a market trend.
Download a free sample for highlights on the drivers and market trends affecting the MMO games market.
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MMO Games Market Scope |
|
Report cover |
Details |
Page number |
120 |
base year |
2020 |
Forecast period |
2021-2025 |
Growth momentum and CAGR |
Accelerate at a CAGR of 9.24% |
Market Growth 2021-2025 |
$18.76 billion |
Market structure |
Fragmented |
Annual growth (%) |
8.87 |
Regional analysis |
APAC, North America, Europe, South America and MEA |
Successful market contribution |
APAC 50% |
Main consumer countries |
China, USA, Germany, UK and India |
Competitive landscape |
Leading Companies, Competitive Strategies, Consumer Engagement Reach |
Profiled Key Companies |
Activision Blizzard Inc., ChangYou.com Ltd., CipSoft GmbH, Daybreak Game Co. LLC, Electronic Arts Inc., GungHo Online Entertainment Inc., Jagex Ltd., KONAMI HOLDINGS CORP., NCSOFT Corp. and NEXON America Inc. |
Market dynamics |
Parent Market Analysis, Market Growth Drivers and Barriers, Fast and Slow Growing Segment Analysis, COVID-19 Impact and Recovery Analysis and Future Consumer Dynamics, Market Status Analysis market for the forecast period |
Personalization area |
If our report does not include the data you are looking for, you can contact our analysts and customize the segments. |
Contents
Summary
Market landscape
- Market ecosystem
- Value chain analysis
Market sizing
- Market definition
- Market segment analysis
- Market size 2020
- Market Outlook: Predictions for 2020 – 2025
Five forces analysis
- The bargaining power of buyers
- Bargaining power of suppliers
- The threat of new entrants
- The threat of substitutes
- Threat of rivalry
- Market state
Market segmentation by revenue model
- Market segments
- Comparison by revenue model
- F2P – Market size and forecast 2020-2025
- P2P – Market size and forecast 2020-2025
- Market Opportunity by Revenue Model
Market Segmentation by Gender
- Market segments
- Comparison by Gender
- MMORPG – Market size and forecast 2020-2025
- MMOFPS – Market size and forecast 2020-2025
- MMORTS – Market size and forecast 2020-2025
- Others – Market size and forecast 2020-2025
- Market Opportunity by Genre
Customer landscape
Geographic landscape
- Geographic segmentation
- Geographic comparison
- APAC – Market size and forecast 2020-2025
- North America – Market size and forecast 2020-2025
- Europe – Market size and forecast 2020-2025
- South America – Market size and forecast 2020-2025
- MEA – Market size and forecast 2020-2025
- Main leading countries
- Market Opportunity by Geography
- Market factors
- Market challenges
- Market trends
Supplier Landscape
- Overview
- Landscape disturbance
Vendor analysis
- Suppliers Covered
- Positioning on the supplier market
- Activision Blizzard Inc.
- ChangYou.com Ltd.
- CipSoft GmbH
- Daybreak Game Co. LLC
- Electronic Arts Inc.
- GungHo Online Entertainment Inc.
- Jagex Ltd.
- KONAMI HOLDINGS CORP.
- NCSOFT Corp.
- NEXON America Inc.
appendix
- Report scope
- Currency conversion rates for the US dollar
- Research methodology
- Abreviations list
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