MMO ReRoll – Secret Legends of the World

I played the secret world when first launched. If it was a Steam purchase, I would have used the two hour refund period with an hour to spare. I don’t really remember the exact reasons why I quit so quickly, but I do remember the secret world feel clunky and bland. Whatever caused my extremely short stint, it was strong enough that I didn’t even give it a second chance when the rework Legends of the Secret World has been freed.

When I started compiling MMOs to revisit in MMO Reroll, Legends of the Secret World didn’t even make the list. It wasn’t that there was still a bad taste in my mouth because the secret worldit’s because I had completely forgotten that Legends of the Secret World absolutely. But after one of my first raises, someone suggested I give CMU a try, so I added it to my list and downloaded it from Steam. And there it sat, taking up space on my hard drive month after month. October being full of supernatural, I thought it was finally time to move on Legends of the Secret World and see if it could be more than an hour after the tutorial.

A bad start

Speaking of tutorial, I wasn’t sure I would get there. Halfway through my introduction to the Illuminati (my chosen faction), the client crashed. After three reloads and three immediate crashes, I became apprehensive. A quick internet search brought up driver issues, but it was a post from a year or more ago. Next time I started the launcher, I noticed the option to verify game files and the issue was resolved. I’m pretty sure it was an attempt by the Templars to put me out of action.

The corrupted installation was not the only obstacle encountered CMU this month. During the two or three weeks that I spend checking the MMO chosen for a Reroll, I usually play one or three other games during the same period. This month was a bit different because all the other games I played weren’t just new releases, but they were direct competitors. CMU had to fight for playing time against Book of Travels, Pathfinder and Elyon. And the fight did.

The story

CMU takes place on a semi-realistic modern Earth. The degree of realism is determined by whether you believe in the Illuminati, the Templars and the Dragons, the three factions of CMU. The setting provides a great break from running into chainmail crushing ogres, and it really made me wonder why there aren’t more MMOs in modern times. Then I remembered that until someone mentioned it, I completely forgot CMU existed.

It’s not pretty, but the dubbing is there.

Anyway, after the indescribable character creation and the short tutorial, CMU immerses you in a supernatural event that has shrouded a small island off the coast of Maine in fog. And we’re not talking about just any old fog here, we’re talking about the kind of fog that turns city dwellers into zombies. Investigating the island and finding the source of the problem was my chance to prove my worth to the Illuminati and be chosen for further investigations around the world, and at the same time begin to learn more about the supernatural war that devours the earth.

Character progression and equipment

Moving from single-class-bound characters to an any-role, any-time system became popular when the secret world first launched in 2012. Funcom’s decision to go this route and define your class by the weapons you use makes it super easy to get into Legends of the Secret World. There is no required reading to determine which class you want to play; just pick a few guns that look fun and get started. If you find out later that you don’t like your initial choices or want to expand your ability to fill other roles, all you need to do is switch a weapon or two. While all action points spent on weapon abilities will be lost unless you roll back, minor stat points are still applied even when you’re not wielding a specific weapon. The negligible power loss is more than compensated by the flexibility offered by the system.

Speed ​​progression is also easy to set up. Upgrading an item is as simple as placing it in the upgrade window, choosing up to five similar items you want to sacrifice, and having enough cash on hand to pay for the upgrade. level. Once your item is level 20, you must merge it with another level 20 item to move it to the next level. In this way, two level 20 greens become one level 1 blue, and so on.

You could say this is all very simplistic for an MMO. I think it benefits CMU. This really allows the player to focus on the rich history and lore that CMU brings to the table without the distraction of having to repeat missions ad nauseam. And for those who really enjoy crafting and think a more complex system is better, does grinding resources make the process more complex or tedious? The number of players who skip crafting until they max out their character and then buy the resources they need for crafting would say it’s the latter.

fight

This may change in later levels of CMU, but in the early levels the combat is… boring. While I fully understand that having multiple hotbars filled with 20 or 30 skills and abilities is outdated, I found the six-slot hotbar of CMU a bit too small. With two slots occupied by a basic melee and ranged attack, there are only four more slots left that need to be split across two weapons. With at least a few slots occupied by healing and crowd control, I found myself spamming two melee attacks non-stop, with a ranged attack launched as I approached an enemy or waited outside. of danger as their area of ​​effect attacks to go disabled.

That’s really all there is to say about the fight in CMU. There is little action for an action RPG. Very few enemies I’ve encountered so far do anything other than use a basic attack. When you come across a creature that uses a special attack, you have plenty of time to get out of the area of ​​effect. At least the monsters look cool.

The weird thing, though, is that I don’t mind the lame combat. Not to beat a dead horse here, but the main story plot is what brings CMU. Like a real horror game, combat plays a secondary role in the story. Fighting creatures is only a way to get to the next story or advance the story, not the other way around.

Tasks

Unlike most MMOs, CMU limits the number of missions you can have active at the same time. You can’t walk through an area, collect all the missions, and then start killing everything in sight to complete them. Instead, missions are divided into multiple categories, with each type allowing for one to three active missions at a time. At first I thought the limited number of active missions would make questing tight. On the contrary, I never felt embarrassed by having only a handful of goals, and it actually helped me stay focused on the task.

In the early levels, your main quests are story missions, main missions, and side missions. Even at first, I found the main story enjoyable. There’s a lot going on, with secret societies and supernatural happenings. It’s a good mix of mythical beings, the occult, and a modern power struggle, and I can’t wait to see how it ends up in later levels. In addition to story missions, main missions help complete the story. They come in three varieties – action, sabotage, and investigation. Action missions are combat-focused, while sabotage missions usually require stealth to complete.

Some puzzles are easy, others not so much.

The fact-finding missions have been my favorite, though, and are what sets it apart CMU other MMOs. Most of them have very little combat and instead focus on finding and deciphering clues. You’re also not spoon-fed the solution to the puzzles, and you may need to hit the internet to do a little research if you’re unfamiliar with the clues given in-game.

Since side missions aren’t just the usual herd slaughter quests (at least for the most part), they also help immerse you in the history and lore of CMU. Side missions literally litter the map, and as soon as I completed one there was always a severed hand or lost cell phone lying around that would allow me to start a new mission.

There are also dungeons, raids, and PvP missions if that’s your kind of thing. I queued for dungeons almost non-stop. Even so, the queue rarely jumped, so I could only do a few dungeon runs. It’s a small sample size for sure, but nothing about the dungeon stood out. It seems that even CMU cedes to the MMO standard here, and all the nuances found in other mission types are replaced by the typical recipe of trash mobs, mini-boss, main boss. Again, this was just a single dungeon, so maybe it will improve in higher level dungeons, assuming you can find someone to run them with.

Final Thoughts

Whenever I start a new MMO Reroll, I really try to go into it with an open mind. More often than not, though, whether I liked or hated an MMO the first time around, I come to a similar conclusion on this visit. Legends of the Secret World has definitely bucked this trend. The first two hours were still a bit slow, but this time I stuck with CMU long enough for it to show its true colors. Even though the combat is average, the classless progression system offers plenty of scope for diversity in character builds.

It’s the story and quest structure that shines in CMU. Every nook and cranny of CMU is full of mystery and intrigue, and while the graphics aren’t top-notch, the excellent voice acting helped me stay immersed in the story. I have only one concern regarding CMU, and this is the population size. Most of my time with CMU was a solo affair. Even though going through the story and side missions alone is pretty much the norm these days, I’ve rarely seen someone else steer a character through the low levels. Funcom invoice CMU like a split-world action RPG, not a true MMO, so maybe that’s how it’s all meant to be. If so, I think stripping CMU of all the MMO trappings and making it a single-player RPG would make it a much better experience.

I have one last thought before I leave. As always, the MMO Reroll is all about the early levels. However, this month I wish I had more time to delve deeper CMU and see what the final game offers. Please let me know what I’m missing in the comments below.