Every week, we scour the internet for all things indie MMOs, so you don’t have to. This week, chimeraland at its global launch, one MMO recaps a community meeting while another announces plans for the same, and Legends of Aria continues to make blockchain gaming more confusing with each announcement. There’s a lot of other stuff going on too, so let’s stop wasting time and get started with this week’s Indie MMO Spotlight so I can get back to playing. chimeraland.
BitCraft posted another tweet this week showing us more pre-alpha footage. The video shows an adventurer gathering multiple resources in a variety of biomes. We have also traveler lore part 3 series; we learned a bit more about Varu: The Barber and Laru: The Welder this time.
You never know what you might pick up along the way! (Pre-alpha footage) pic.twitter.com/8wkaW39sZb
—BitCraft (@BitCraftOnline) July 12, 2022
I don’t mention it every week, but Might & Delight still publish their weekly Tech Blog. You can view the most recent entry, Tech Blog #8 to see all the exciting technological improvements they have made.
After a 3-year hiatus, Whitemoon was able to hold its annual community meeting, TaernCon. The event took place on July 2. Anyone unable to attend may obtain a recap in this blog post.
With its global launch on Thursday, chimeraland is finally available worldwide. Available on iOS, androidand PC (download via Steam or directly from chimeraland website), the cross-platform, cross-save MMO offers animal taming and transformation, not to mention plenty of cooking and base-building to go along with creature hunting. And with 16 races, each with age- and gender-dependent character models, you can spend hours tweaking all the sliders for create your own unique avatar.
The Cycle: Frontier
Yager Development announced that it would hold its first The Cycle: Frontier community meeting at Gamescom this year. Tickets are already sold out for the Wednesday August 24 event, but you can join the waiting list in case additional tickets are available.
Ask Aphelia Episode #9 was released this week. This episode is dedicated to answering questions about the recently announced schema changes. If your specific question has not been answered, you can always join the Ask Aphelia debate on the FROM forums.
In their State of the Game: June Newsletter, Stormhaven Studios covers all of their progress over the past month. They also announced that the servers will now be open every day except Thursdays, with a second free weekend, Worldbreaker II, coming.
Ethyrial: Echoes of Old
We previously reported that Gellybelly Studios was negotiating a publishing deal for Ethyrian. With the ink finally dry, Gellybelly was able to announce that freedom games would be their editor.
In response to player feedback, Dynamight Studios is reworking the city conquest mechanics in an effort to add more risk to the party launching the attack. Be sure to check out the full patch notes for all the ins and outs of the new conquest system.
Weekly Update 326 is here. Alongside the start of the new Glory season, the update covers the new mount taming mini-game and previews the work being done to complete the new game world map.
Legends of Aria
It was announced this week that Legends of Aria would be multi-chain, with Solana, Harmony and Polygon blockchains available at launch. What does that mean? You can Read all about it here.
In another post this week, it was announced that the free version of LoA, Legends of Aria Classic, is discarded, and the game will live with a single model: play and win. Players will pay a one-time fee of $10 to create their character, with no other subscription service required.
Crazy world had its final alpha trial at the end of May. Unlike many games that immediately go into beta after completing their Alpha playtesting, Jandi is still working on preparing a new release. A announcement on Discord says they are expecting a 20-50% performance improvement, along with many other updates that they will disclose later.
Legacy of the Mist
Following in the footsteps of the recent Linux release, Legacy of the Mist is now available on macOS. There was also a new patch this week which included several new changes and bugfixeswith a focus on improving the combat system.
If you missed Monday’s DevTALK Live, the full interview is available at kormakrtv YouTube channel. In addition to answering many questions about the game, the video contains plenty of in-game footage.
A new Profane tweet this week shed some light on the collecting and harvesting aspects of the game.
Hey, community! Want to COLLECT information today? ?? Of course, it’s a good time to GET some news about Profane, huh? ?? pic.twitter.com/gGKHIuVNW7
— Profane MMORPG (@ProfaneMMO) July 14, 2022
In Dev Diary #343, Michi continues to work on custom contracts. Fabian has finished implementing ship upgrades and moved on to other smaller tweaks and fixes.
It was also necessary to shut down the servers this week, which resulted in the largest unintentional downtime ever seen for COULD. With the full transparency we’ve come to expect from most indie developers covered here, a blog post later in the week detailed the events that caused the downtime and how the team plans to prevent the same from happening again in the future.
Kingdom of the Mad God
In anticipation of the Mad God Month event, a blog post this week covered changes to the Adaptive HP Scaling system in the 188.8.131.52 update.
After previous discussions of Dwarf and Undead lore, this week’s topic was High Elves. Yeah, boring I know, but I guess some might want Join the discussion.
This week’s blog post covers everything from the introduction of Mako’s Crab Shack to a new Meeko Pass pixel-art.
I missed the June 2022 Developer Update which was released on July 2. If you haven’t read it, you can check it out at wild islands steam page.
Zenith: the last city
In a news article this week, it was announced that Ramen VR would shut down some of the Z:TLC servers in august. Recent infrastructure improvements make it possible to have more players on a single server than was originally possible, so the additional servers added to handle the influx of players are no longer necessary. Players have never been locked to a single server, so there will be no loss of progress for anyone who needs to move to one of the remaining servers.
[Feature Image is from Chimeraland]