How long do you usually give an MMO before deciding it’s not for you?

We’ve had quite a few MMORPG launches this year. From New world for Phantasy Star Online 2: New Genesisthis year has seen its fair share of MMORPG releases, and while they all share similarities, they run the gamut from tab expansions targeting MMOs like The Lord of the Rings Online: The Fate of Gundabad to Amazon’s open-world MMO.

As reviewers, we strive to accomplish as much as possible in an MMO, knowing that, if an MMO is done well, we probably won’t be able to touch every aspect of a game before the deadline. However, that doesn’t mean we don’t already know what our conclusions will be long before we close. Example for me recently: New world. I put about 120 hours into my New world review, although I’m not sure my thoughts changed much beyond about forty hours. The rest of my time was fair make sure. As I reached the end of the game, leveled up, and played more, I waited to see if anything really hit me and changed my mind. However, that was really not the case.

This usually also happens to me when I play games for fun. I know pretty quickly if a game is going to be for me, usually within business hours. It’s still weird, because I was also wrong if I cut myself in the first moments.

This has happened to me many times over the years with MMORPGs and MMO-adjacent games. Atlas, World of Warcraft when it first came out, and even games like Final Fantasy XIV: A Kingdom Reborn and EVE online – the two games that I really enjoy today, didn’t give me a good first impression. However, one of the things I love about this genre is the ability of these games to improve over time and really change for the better. EVE online was one of those for me where I was lost when I started trying to play in 2010. However, 7 years later I was able to really dive in before Fanfest and fall in love. It’s a game I play several times a week now.

Even with Final Fantasy XIV. When it was first revived as A kingdom is reborn, I thought I was going to love it. i am huge Final Fantasy fan and was looking for a new MMO after really playing LotRO for years. However, about six hours into my first attempt, I was bored to tears. I stopped playing shortly after the 8pm mark and didn’t expect to touch it again.

And now I’m preparing for Endwalker while i play Destiny of Gundabad.

I don’t have an exact number of hours I hit before deciding enough so enough if I’m not taking advantage of my time, but in general it seems to be pretty quick for me. I often find myself not coming back to a game after the first two or three attempts if it doesn’t click for me. Even when reviewing, there isn’t a specific number of hours, but one thing we’re adamant about here is that we finish the main story before classifying the review as a bad ending, twist or whatever. can completely change the way someone feels about the experience.

Luckily, though, with this genre, if it doesn’t click now, that doesn’t mean it won’t click later. Being able to come back and try again after a few updates makes it feel a bit better when a game I really wanted to like doesn’t quite do it for me in the first place.

I’m interested, however, in how much time you, the reader, typically give a game before calling it if you don’t value your time. Do you have a pre-determined time frame or is it on a case-by-case basis? With time being the most precious resource we all have, and MMOs demanding so much of it, it’s always interesting for me to think about how much to spend before moving on. Let us know in the comments below.